In the highly competitive world
of collegiate publishing
clear
advantage can become a big advantage
Digital Maze Technology offers Exclusive Rights
within your textbook area.
The Digital Maze Game is intended to provide maximum convenience to college
professors, so that they will be more likely to buy your textbooks. By providing them with easy to use "teaching
breaks" (in-class maze games), you enhance their teaching. By providing professors with easy to use take-home maze
games, the students spend more time on their classes and learn more--and have fun to top it off. As the game increases
in popularity, professors will demand textbooks that include sets of DM Games--this will improve your market
position if you obtain an exclusive license for your flagship textbooks (e.g Biology, Economics, Chemistry).
Some Details:
1. Professors are given a set of maze games to accompany a textbook (e.g. European History). They are free to use
these mazes in whatever fashion they like-- for in-class generation of discussion, for group study projects or as simple extra-credit
assignments.
2. Maze games are hosted on our server, so the publisher need only give their adopting professors an internet link and
password, and the professor is all set.
3. The professor logs in and then just provides an email address to which the reports of student/class performance
are sent. [Powerpoint versions of the game can also be provided for in-class use in instances where internet may not
be available.]
4. The maze games come "fully loaded" with questions, answers, clues and post-game explanatory material. The
professor can simply use as is, or they may choose to modify the content (of their personal game copy) to better
reflect their views and course emphasis. This option entails nothing more than editing the text boxes containing
questions, answers, tips and explanations.
5. We are in the process of creating "dynamic help" tools so that when players get stuck they (1) get rewarded with
help after a certain point, and (2) can then apply such help to "think their way" out of the maze. These
are tremendous learning moments that the Digital Maze Game exploits!
DM games provide direct, valuable feedback on student performance to instructors and breaks
up the routine of platform lectures. Because of its entertaining nature and challenge (as a puzzle to solve),
it amplifies student motivation and increases "time on task".
This game has now undergone multiple rounds of pilot testing and evaluation. The result? College students love
to play this game and find it a most useful college textbook supplement. Digital Maze Technology can
thus provide a competitive edge for ANY textbook over its competitors. We can provide
games for any academic or professional subject and/or work with you to develop game content for your specific textbook.
[Maze Games are most inexpensive when licensees provide questions/answers].
We can also help you reach out to your adopting professors to convey the student demand
and pedagogical value of the Digital Maze games. Our goal is to make
professors request YOUR textbook.